Multiplayer features a 3v3 Spy versus Mercenary adversarial mode, with a solo tutorial phase which helps beginners learn the tactics employed by both factions during the game. Despite this simplicity in the HUD, it can be confusing at times because even though the light meter shows green, terrorists still can spot you, and without the sound meter you risk making noises which may alert your foes. Green indicates Sam is hidden, yellow warns you can be spotted, and red alerts that you have become a target for potshots. Your answer is a special light meter on Sam's uniform and rifle. ) You might be wondering, if the light meter has been removed, how would you know whether Sam will be spotted. The usual "action box" at the top-right corner of the screen has also been reduced to a small box like the weapons selection display, making a very "clean" screen ( but not as sparkling as Gears of War. There is no light and sound meter, and you can choose whether to display your selected weapon. One very obvious change from the previous three Splinter Cell titles is that the HUD has been totally removed. Sam parachutes down safely into Okhotsk, if you manage to pull the safety pin in time. Then your control of the camera is taken back, as a cut-scene shows the chopper landing safely on the roof-top of the 88-floor Jin Mao Tower. In Shanghai, Sam has to control a spinning chopper and the only thing you have to do is press the left and right directional keys such that the chopper returns to a stable position. This may sound cool, but frankly speaking, most of the directed moments last only for a few seconds. In Okhotsk, you parachute down into the icy region and while sky-diving down, you can turn the camera freely and also make Sam do various stunts in the air. The developers at Ubisoft Shanghai removed most cinematics and replaced them with directed moments, giving you the control of the camera during scenes which take place before a mission, for example insertions. One of two daylight missions, with a beautiful sunset scenery in the background. Sam is caught deserting his post to bask himself in the neon lights of Shanghai. However, with all that "bling bling" effects, it is disappointing that after completing a mission, you expect to explore more areas and complete more objectives. Water sticks to the camera lens when you surface after swimming under ice floes ( yup! You can swim! ), and the exclusive mission Shanghai is also beautifully re-created, with skyscrapers decorating the black sky with their neon lights, and you can even watch the headlights of vehicles move along the roads.
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Some missions take place in bright daylight, forcing Sam to make full use of his environment and not just shadows, and the graphics are clearly much better than on the Xbox. Yes, it is much tougher to play Splinter Cell using a keyboard and mouse when you are used to two analog sticks and buttons which are conveniently placed. The Iceland mission on the Xbox took me around 45mins, while I could easily finish it on the PC in 15mins, possibly even faster if I was using a controller. The missions are much shorter compared to the Xbox, and I dare say can be boring at times.
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( Sam and Jamie escaped over a wall on the Xbox. Also, in the Xbox version, Cole Yeagher is a member of the JBA who is discovered to be disloyal, but on the PC he is the pilot of helicopter hijacked by Sam and Jamie for their escape from prison. The mission objectives are also different, and your Iceland assignment is called off because a missile is about to explode on the launch pad, unlike the current-gen version where Lambert orders a mission abort. Although the first mission takes place in Iceland, instead of partnering Hisham Hamza, you are paired up with a rookie named John, who later gets killed in the mission. As of now, the author has yet to finish the game because it is plagued with too many bugs.įor starters, even though the current-gen and next-gen versions ( the PC is considered a next-gen platform ) carry the same title, the storylines and levels differ.